Three ways to finish
Shove leaves solid cover. Arc leaves live ground. Dismantle leaves clear space and extra scrap.
Rebuild the battlefield
Rebuild a wreck into a sentry, power cell, or bulwark. The relay and power cells supply sentries within two orthogonal tiles. Powered sentries fire before enemies act.
Every crew member matters
Rook shields nearby crew. Iris overloads clusters. Patch repairs crew and machinery, and builds for less scrap. Abilities use one action and need two turns to recover.
Watch the chain reaction
Destroyed power cells and violently destroyed Capacitors deal two damage to adjacent units, including your own. Shove or dismantle Capacitors to contain them.
Plan, then commit
Each crew member gets one move and one action, in either order. Enemy forecasts update with your plan. Undo is available until End Turn.
Keep the relay standing
Between waves, choose a free module and use two service actions to repair, clear terrain, or rebuild. The Iron Warden arrives in wave six.